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OpenGL: how to start studying?

I've been studying OpenGL for about 2 years, but I haven't got far with it and had no idea what is wrong. Is it me unable to understand OpenGL abstractions or is it designed not very well? I was looking for an answer all these years when suddenly I've started getting into math since my job required some math skills and suddenly OpenGL started to make sense for me. I ain't trying to say that now it's fun and games - honestly I find it challenging, but not as bad as before.